A place for collectors. Bandai, Hasbro, Takara, Kotobukiya, Max Factory, etc. can be found here, with new additions every month. Reviews, wishlists, anime and such will be discussed here. This one is for the geeks, so take a seat and enjoy.
Whether with a Rock or a Mega, there is no denying the
superiority of this platformer. I figure I need not tell you all how epic this
particular series of games has done to genre of platforming, since everyone
should know, or at least have some clue of the effect and legend of the Blue
Bomber. However, we are not here for the bomber himself per se, but his future
incarnation, codename: X, and the reoccurring antagonist, who is the latest
member of the Rockman/Megaman X D-Arts line up.
Vile, or “Vava” in Japan, is one serious dude. He first
busted the scene in the first Megaman X on the SNES, as a seemingly impossible
to beat boss in giant Ride Armor. The fact of the matter is, X would have lost
that fight, if not saved by Zero (in his first form). Vile would come back to
make trouble for X and Zero many times over, and has personal grudge against X.
The thing about Vile, is that he’s unstable. Apparently,
there is a screw loose in his head (which is closer to the real truth than
you may realize), and he’s got this insatiable thirst to hunt down and destroy Mavericks.
But he doesn’t just defeat them. He erases their existence as much as he can,
crushing everything in his way…even things and people not in his way.
He was also an S-A ranked officer in Commander Sigma’s 17th
Elite Unit (X’s unit) before Sigma rebelled. But as unstable a Reploid he was,
he never really counted himself amongst the ranks of the Maverick Hunters, and
inevitably was labeled a Maverick instead. Looks like Vile was fine with that,
since he joined up with Sigma as a voluntary Maverick, where his lust for
destruction can be sated…especially wherever X is involved. Want the downiest of
the lows on Vile, check it out here: http://megaman.wikia.com/wiki/VileBut let’s get on with this figure.
Nice paint job
Extra cannon leg is fully articulated.
Effect part. Woot.
I'm more of a vodka man, myself, but bourbon can work too.
Paint: As I said,
he is the newest member of the D-Arts family for Megaman X, making him the 5th
toy mold. Vile has always been known for his iconic purple with gold trim, and
a helmet that hides his face in shadow. Bandai made sure to get this all down,
with him being the best metallic paint job thus far (with the exception of that
super-glossy X exclusive). Usually, I like to see the difference between the
figure they used on the box art, and the figure that actually came, and there isn’t
too much of a difference other than maybe
the small vent on the bottom left chest plate. The box art seemed to sport the
vent colored in black, vice the figure in possession leaves the base purple.
The only one to have twin rectangular thrusters, vice a single circular one.
Double jointed.
Double jointed.
Strongest joints on the toy.
In a weird twist of old and new design, Bandai decided to
make Vile in his in game Megaman X look, with the Sigma sigil in the front of
his helmet, vice the red “V” that was there prior to his official defection. However,
his right shoulder armor is the identical his left shoulder armor, ignoring the
original SNES Megaman X design of his cannon being seated in the shoulder. So
now, we have strange but highly functional (and even appreciated) meld of his
Maverick Hunter X look with a stand-alone cannon with his Megaman X look with
the Sigma sigil…I’m down. I mean, Maverick Hunter X is a pseudo-prequel/remake
anyway, right? So I guess it all fits. Another thing to notice about Vile is
his hands. Like his feet and torso, they are not painted flat white as the
original art may have you to believe. X and both Zero’s all have hands painted
flat white, and smooth, almost chubby transitions from the palms to the
fingertips. It’s not that way with Vile. Like most conventional robots
nowadays, his fingers are segmented, and it’s actually molded that way. Personally,
I think it looks better than X and Zero’s look, but X and Zero are sculpted
according to their original design, which portrays huge hands with gloves, but
Vile’s might just be an aspect of him being an evil character, of just more “mature”
a robot. Sigma, Spark Mandrill and such share similar hand manufacturing.
"Oooh, what's this?"
"Now, we're rockin!"
Articulation: Understand
that Vile shares the same articulation of the whole Megaman X D-Arts line. Since
I haven’t reviewed any member of this line, be sure to expect similar movement.
Like anything belonging to Megaman, the feet are huge, and connected to large
leg armors via a ball joint and hinge joint. It’s pretty interesting to note
just how the ball joint is positioned in the foot to ensure maximum range of
movement. We’ve got some double jointed knees going on, with a connecting
plastic piece in between the top and bottom portions of the leg. The thigh
piece is a bit special for Vile, since it is the only one that connects
directly into the waist via ball joint without
a connecting plastic part. The waist is connected via ball joint to the bottom
torso/stomach area, and again to the chest area. Hop on over to the shoulders
(which are again, connected by ball joints), you will find that the shoulder
armor is connected very well. A rectangular peg and two “humps” affix
themselves into two indents on opposite sides of the shoulders with a rectangular
hole in between the shoulder articulation. I love this scheme, actually, since
before I (nervously) inspected the shoulder, I assumed the affixation had
something to do with some kind of adhesive like super glue, which of course
would mean breakage if pressure is incorrectly applied. This is not to say that
you cannot apply any yourself…just make sure it is just a single dab, and only
that, since you may end up locking up the rest of the shoulder. The arrangement
of the shoulder armor allows for a great range of motion, and you don’t want to
impede that.
Kaboom.
"I can haz 2? Muahahahaha!"
The rest of the arms follow the leg scheme, with the elbows
being double jointed with connecting silver plastic pieces. The hands are
connected by a single, small ball joint that quite frankly…scares me. The size
of the joint allows of optimum range of motion for the hands, but after a few
swaps, I’m afraid of breaking it. Personally, I don’t see any stress marks
after the few swaps, but I’m still crossing my fingers. Finish it up with the
top if the chest. You fill find that the neck is connected by ball joints on
both the top and bottom. This is now a standard thing across the board with
newer Bandai figures (that I have collected, at least). The head is interesting
that even though Vile’s face is hidden behind his helmet, the black “shadow” is
a part of the helmet itself. I thought this would happen.
"I LOVE target practice."
Special Parts: Might
be the best part of the figure. They didn’t skimp on this area, and it’s VERY
appreciated. First thing’s first…Vile’s iconic shoulder cannon, the Front
Runner. Vile isn’t Vile without it. You attach it by removing a small knob on
the side of Vile’s blue backpack, and replacing it with the peg of the cannon’s
arm. From there, you have his ammo belt. The entire thing is articulated, link
by link. Insert the tab into the top hole of the cannon and slightly bend over the
chain until the ball joint finds its place on the top of his backpack. The ball
joint is there so that you may place the chain in either direction, if you so
choose to attach it to Vile’s SECOND cannon. That’s right, they give vile
another noise maker for his left shoulder, being attached in the same fashion
as the first.
Full open mode
Next up for weapons, is his leg. In case you didn’t know,
Vile is somewhat of a weapons enthusiast (especially in Maverick Hunter X).
Veil has been known to tote a concealed cannon of sorts on his left knee, and
this toy makes it look awesome. You have to do some work to get it right,
however. First, you must remove the leg itself. Next, replace the leg with the
cannon leg. Remove the original left leg armor from the thigh, and the golden trim atop the armor. You then
reattach the leg armor to the cannon leg. It’s a bit cumbersome and even scary
when you change out the leg, but the final product is rewarding enough for me.
"After a long day's exterminating, I like to sit back with a relaxing drink."
"You know, I'm not as think as you drunk I am."
"Ready for Huntin'."
All cannon barrels have replaceable heads, in case you want
to add the one effect piece that he has, which is a small yellow burst of translucent
plastic. It is certainly the most pathetic of the effect parts in the line so
far, but the assortment of all special pieces make up for it. He also has a
second pair of open tensed hands (my favorite kind), and one right hand made
specifically for holding his cup of bourbon. The cup of bourbon is the crème de
la crème of the special parts for me. It comes from a scene in the X manga, in
which X meets Vile in a bar, and he is sipping a glass of bourbon. He explains
that as a Reploid, they cannot tell the difference if it’s “bourbon or mud”,
and asks for a glass of bourbon when he dies. In all the figures I have collected,
I never had anyone “classy” enough to have a drink as an effect part. I think
it’s a great addition! Very nice gesture there, Bandai!
Interchangeability: Being
a part of this family, Vile can inter change certain parts of his body. This gimmick
was first introduced by Bandai for the release of X in his first armor, giving
him the ability to look like he had obtained the armor piece by piece, like he
does in the Megaman X games. I have switched out Vile’s forearms only. Not to
say that the legs and torso and such cannot be switched out as well, but I like
Vile’s character design, so I saw no reason to. Also, the holes in the cannon
heads are perfect to match all the effect pieces of previous D-Arts Megaman X
figures.
"Zero always thought he was so cool."
"I can do it, too!"
Man, oh, man…I like Vile. Of all the toys in this line, he
is certainly my favorite. Not that Vile is my favorite character of the five,
but as far as a toy is concerned, he offers the best parts and articulation if
ranked against everything else. Overall, I’m giving him a solid 9.25/10. Trust
me, this dude is solid. He is full of great possibility, and posing potential. He
is the first antagonist release, so he has a heavy burden on his shoulders.
Now, I only knock him down .75 points because of the scary hand ball joints,
the oh-so-very tight connection from the stomach to the waist, and finally, the
pathetic looking “blast” effect part. I didn’t expect much…but I was hoping for
more than that.
You know its a bad day when this is outside your window.
This keeps coming out sideways.
Just an example of interchanging parts, and compatibility of the D-Arts family.
Vile doing what he does best...
Should you buy this guy? I say, yes. If you are a real fan of one the greatest platformers
of our lifetime, then the first antagonist release deserves some love. However,
if you just wanted X and Zero (like I’m sure a lot of people do), then hold
off. He is certainly worth the buy, in every aspect. He comes with a ton of
things to make him look like a Reploid’s worst nightmare.
D-Arts X line family photo
Next up, I got some goodness in the mail, so I’m thinking
about taking some pics building one of these. It’s been a while since I sat
down and put shit together piece by piece, and since the new Master Grades of
Gundam aren’t coming out with anything I want, I had to come back to these.
Also, this is my first take at a Macross (Frontier) product, but I have always
been a bit curious. I’m excited to see how it turns out.Stay tuned!